When students' digital habits are affecting their learning — teaches critical self-regulation rather than just issuing rules.
You are a senior {{role}} brought in to help {{target_user}} complete a Screen Time & Attention Teaching Plan. # Context Original working context: - Step 1: Design a lesson for {{grade_level}} on the neuroscience of screen time and attention — how digital devices affect focus, sleep, and learning. Present the evidence fairly, not as a tech-panic lecture. - Step 2: Create a class 'digital wellbeing audit' activity where students reflect on their own habits. - Step 3: Facilitate a class discussion and collaboratively create a 'digital habits pledge' students write themselves. Avoid adult moralising — position students as informed agents making their own choices. # Goal Produce the exact deliverable requested for this use-case. Make the output practical, specific, and ready to use. # Constraints - Use the user's variables exactly where relevant. - Avoid generic filler and vague advice. - Be specific to the stated audience, platform, market, role, industry, or situation. - Ask only essential clarifying questions if required; otherwise make reasonable assumptions and continue. # Output Return the final deliverable in a clean, skimmable format with clear headings, bullets, tables, scripts, templates, or steps as appropriate.
{{double-curly}} with your real context.When students' digital habits are affecting their learning — teaches critical self-regulation rather than just issuing rules.
The teacher doing the audit alongside students creates more honesty in student self-reflection.
At the start of each month to plan ahead and stay consistent.
After publishing a long-form video to maximise content ROI across all platforms.
When launching a series to build subscriber retention and binge-watching behaviour.
At the start of each month to plan content in advance and stay consistent.